Table of Contents

10/03 TUE 6:30PM — Episode 8B: Tesla’s Madness
Player Faction Economy Order
Stuart Albion Militant 1
Jimmy Rusivet Innovative 2
Josh Vesna on Crimea Agricultural 3
Craig Fenris on Saxony Patriotic 4
  1. Read the rules for Session #8B (p.38-41)

  2. From minute 16:31 to 19:28 only.
    Clicking the links in these items automatically takes you to the correct starting point:

See our “Google Spreadsheet” to access online version of player Campaign Logs to see any previously selected perks, mods, and/or setup bonuses.

Player CAMPAIGN
(Economic
Leadership)
Governance
Leadership
Military
Leadership
Jimmy 237(A) 16(B) 19(B)
Stuart 214(B) 16(B) 17(C)
Craig 203(C) 21(A) 22(A)
Josh 164(C) 16(B) 10(C)
Video Watch From/Thru timecodes are in minute:second format.
Episode Title Watch
From
Watch
Thru
Read
Pages
1 A New Era 00:00 05:48 1-4 & 14
and 8-13
2A War 08:33 09:19 16
2B Peace 09:20 11:53 18
3 A Plea From Vesna 07:15 07:52 20
  VESNA Faction 11:54 13:32 22-23
4 Fenris 11:54 13:32 24
5 Factory Fortress 05:46 07:14 26
  FENRIS Faction 13:32 15:20 30-31
6 Annihilation 13:32 15:20 32
7 The Search for Tesla 08:33 09:19 16
15:21 16:01 34
8B Tesla’s Madness 16:31 19:28 38-41

Scythe base game

Albion & Togawa factions (Scythe: Invaders from Afar expansion)


SESSION REPORTS

Google Spreadsheet of all player Campaign Logs.

Episode 1: A New Era

  1. Watch only the first 5:48 minutes of the Fenris tutorial video.

  2. Read “Backstory” (pages 8-13).

  3. Read introduction and Session #1 Rules (pages 1-4 and 14).

  4. Optional: Download this editable Campaign Log.
    You can use it to track your scores across all the games.

  5. Choose faction.

Game ended at the 1:33 mark with Rusivet/Patriotic:71, Albion/Militant:64, Crimea/Engineering:31, and Togawa/Innovative:18. The majority of influence tokens were used to vote for Peace (2B) instead of War (2A).

Episode 2B: Peace

  1. Watch only from minute 09:20 to 11:53 of the Fenris tutorial video. Clicking the link in this item automatically takes you correct starting point.

  2. Read introduction and Session #2B Rules (page 18).

Game ended at the 1:25 mark with Albion/Industrial:75, Togawa/Mechanical:53, Rusivet/Agricultrual:43, and Crimea/Engineering:33.

Rusivet used Township to reach the factory in turn 4. And then snagged 6 encounters, blocking the other players from that avenue to a star. But midgame Togawa had taken and trapped every tunnel and Rusivet lost steam and focus after rushing 4 stars. In a bizarre chain of events, an encounter let Rusivet cross into the impossible to reach Nordic territory to steal an additional and crucial encounter from Albion. Albion then began to spread out, signaling their ability to end the game in two more turns. So in a desperate move Rusivet ended the game quickly in a failed attempt to minimize the damage.

Episode 3: A Plea From Vesna

  1. Watch only from minute 07:15 to 07:52 of the Fenris tutorial video. Clicking the link in this item automatically takes you correct starting point.

  2. Read introduction and Session #3 Rules (page 20).

Player Faction Economy Order
Josh Togawa Engineering 1
Jimmy Crimea Innovative 2
Stuart Albion Mechanical 3
Craig Rusivet Militant 4

Game ended about the 1:50 mark with Crimea/Innovative:75,
Albion/Mechanical:74, Rusivet/Militant:59, and Togawa/Engineering:41.

Rusivet used new Township teleport to relentlessly hop from village Encounter to Encounter. Their rewards continued to be poor payoffs and so Rusivet eventually switched to a more traditional strategy (albiet too late in the game to be effective). Albion continued to dominate the factory after an early capture and subsequent rescue of Vesna. Crimea focused on resources and its economy and won (impressive as this is only their 4th game of Scythe against seasoned players) despite not having a lot of expansion. Rusivet ended the game with a last minute spread and surprise attack on Crimea. Josh switched to the Saxony faction, while Stuart chose Albion as the home base of his new Vesna faction.

Episode 4: Fenris

Player Faction Economy Order
Craig Rusivet Engineering(2) 1
Jimmy Crimea Agricultural(5) 2
Josh Saxony Innovative(3A) 3
Stuart Vesna Militant(2A) 4

Crimea came out strong, taking out the first Fenris agent. Their aggressive push against the Fenris continued. And within an hour of the game’s start, the end was triggered when they took the Factory. These final 2 agents gave them a total or 4—more than any other faction. The sudden end resulted in a three-way tie between Crimea, Saxony, and Rusivet. But Vesna took the win due to an early spread out to territories. And Rusivet would have been in last place had they not just used their Automachines ability to do a massive double production of resources.

Episode 5: Fortress Factory

Player Faction Economy Order
Jimmy Crimea Industrial(1) 1
Josh Saxony Innovative(3A) 2
Stuart Vesna Mechanical(4) 3
Craig Rusivet Patriotic(3) 4

Game ended in 1:15 after Rusivet captured a 6th star and winning with $57. This was after a steal of $3 from Rusivet by Saxony in an encounter early in the game. Everyone’s scores were tight with Vesna following close behind with $54, Crimea $53, and Saxony $52. The undefeated Annihilator allowed Fenris to supplant the Rusivet faction for the next game.

Episode 6: Annihlation

Player Faction Economy Order
Josh Saxony Industrial(1) 1
Stuart Vesna Militant(2A) 2
Craig Fenris Mechanical(4) 3
Jimmy Crimea Innovative(3A) 4

Game ended in approximately 1.5 hours after Fenris captured a 6th star, but his $52 resulted in third place. Despite merciless Horrify and Death Ray from the Annihilators, Crimea took the win at $76, with Vesna following with $67, and Saxony at $47. As the winner, Jimmy took Rusivet while Stuart regained his beloved Albion. That freed up Vesna at Crimea for Josh, and Craig retained Fenris but had to surrender the Rusivet base and moved to the Togawa base.

Episode 7: The Search for Tesla

Player Faction Economy Order
Craig Fenris on Saxony Industrial(1) 1
Josh Vesna on Crimea Agricultural(5) 2
Stuart Albion Innovative(3A) 3
Jimmy Rusivet Militant(2A) 4

Game ended at 8:09PM, at just a fraction over an hour in length. Fenris had an early spread and captured three rival stars in early combat. But the rival star from Albion allowed a teleport to the center of the board which allowed them to dominate. End game battles with Rusivet and Vesna pushed Fenris units back to their home base in Saxony. Fenris had multiple opportunities to end the game, but stalled in a failed attempt to spread back out with Albion taking the final star with Tesla still undiscovered. Albion ($113), Rusivet ($99), Fenris ($55), and Vesna ($33).

Episode 8B: Tesla’s Madness

The game ended by 19:45 (in 1.25 hours). Vesna had the most confrontations with mad Tesla, winning each encounter. And ended the game with a sixth star, while Fenris only had a single star.

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ABOUT

Scythe: The Rise of Fenris is a campaign expansion for Scythe. The Fenris story is gradually revealed over a span of 8 episodes. Consequently, Fenris is played by the same members each session.

The base Scythe game has been upgraded and we will be playing with the following:

  • Encounters expansion

  • Invaders from Afar factions expansion

  • All Encounter, Objective, and Factory promo cards

  • Upgraded tokens, resources, mechs, metal coins, etc.

We will not be playing with these items:

  • Wind Gambit expansion

  • Modular board

  • Extended board (unless need arises)